Sometimes we want something, but that does not mean we need it.
In the last few years, I have seen a pretty typical life cycle for those people who are successful in creating their online course programs. It usually goes something like this:
- Start marketing the course before its creation
- Use LMS like WPLMS to build a course
- Provide courses in your email list
- Boost your course list with complementary courses
- Provide more value for the course experience
The last step (enhancing the course) is the last for one reason. If you try to provide additional value to people before taking the course, then you are wasting your energy. Only after going through the course of the people can you think of the productive ways to improve the experience.
The question arises: How do you improve the experience and add value?
There is not one answer to this question as often times the direction you go in will depend on the response from your learners. For example, some people add community elements to their courses using the built-in forum or perhaps the Facebook group.
Applying another strong gaming (or point) system for learners to use as other digital currency.
And then there are people who want to "up" their mobile game by applying the actual app experience.
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